Get inspired from our community of educators Media Literacy Classroom Experience Animation as a strategy for interculturality Students create didactic content collectively through the stop-motion technique to spread ancestral knowledge and contribute to building more inclusive societies. At the same time, the community learns about ICTs and technological advances. By Frank William Cayapur Delgado Media Literacy Classroom Experience A Radio with Andean children Classroom learning projects that link Quechua children with community members, to produce programs broadcasted by regional radio stations, showcasing their life, cosmovision, heart, and living heritage. By Margarita Gutiérrez and Alejandro Molina Media Literacy Classroom Experience Onlife.com@BEMM The experience involved implementing didactic itineraries of Media and Information Literacy at school and with the families, which focused on collaborative creation and production of multi-modal content, strengthened by the Always ALERT! campaign. By Rui Abreu and Maria da Graça Madeira da Silva Media Literacy Classroom Experience Informing the Youth: a school podcast “Informing the Youth” is an educational experience in which secondary students work in communicational media to make a podcast that reflects their impressions and criticism on the topic: Do radio contents reflect society?. By Enedina Mónica Velázquez Mendoza Computational thinking Classroom Experience Weavers of Light Due to the orientation of sunlight into certain parts of the classroom, some students are more exposed to heat than others. As a consequence, they are constantly asking to turn the AC on or off, based on their seating location. The whole group has to put up with this situation every day. Since the AC consumes a lot of electrical energy and it can’t be on all the time, students designed a device that measures the classroom temperature and signals when it is over 23 ºC, so the AC can be turned on. The device comes in a box and it is made of a microbit V2 board, an external temperature sensor, a buzzer and an LCD screen. By Magdalena López Rodríguez Computational thinking Classroom Experience Computational thinking to showcase Patagonia’s flora and fauna In this experience the students developed an online digital tool with Scratch to show their community the available natural and touristic resources in the low Valley of Chubut River, in an interactive, fun, and didactic way. By Mauro Martinez Robotics Classroom Experience Robotics and digital citizenship After working on programming and robotics through different projects, this experience involved creating a robot and a game proposal that integrated contents with a Digital Citizenship angle. By Lucía Soria Coding Classroom Experience Technology Integration with Tangram Working with Tangram puzzles in Maths class, a group of first year secondary students carried out different projects of programming, video games design, and 3D modeling and printing. By Ezequiel Benjamin Carballo and Leonardo Medina Digital Inclusion Interview Gonzalo Zabala: “Robotics need to be part of the curriculum” Pages: 12345678910Load more Most viewed writeups Artificial Intelligence Article Ten Issues about Artificial Intelligence and Education Media Literacy Article Educating for critical thinking in social media Social-Emotional Learning Report Google Tools to improve how you engage with digital technologies STEAM Classroom Experience Augmented reality, Chroma key, and virtual reality STEAM Projects The mSchools Challenge Media Literacy Classroom Experience Fake News workshops among peers Robotics Classroom Experience Robotics and digital citizenship Robotics Classroom Experience Cre Ar – Educational Robotics Coding Classroom Experience Programming for inclusion through the UDL principles (Universal design for learning) Game based learning Classroom Experience Opposites Memory Game Championship